MYPS
PLAYSTUDIOS, Inc.
PLAYSTUDIOS, Inc. Q1 FY2024 earnings call
May 6, 2024 · fiscal period ended 2024-03
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Revenue · actual vs est
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Summary
Generated 2024-05-06
Management highlights
Management Statement and Operational Highlights
- Revenues and adjusted AEBITDA in the quarter were ahead of consensus, though down year-over-year due to product changes.
- 2024 initiatives include portfolio-wide myVIP loyalty program adoption, restoration of myVEGAS and myKONSMI, generalization of playAWARDS, launch of new Tetris title, and Brainium monetization expansion.
- Tetris Prime refreshed for 40th anniversary, with two casual Tetris games in development, one expected Q3.
- Core portfolio: myVEGAS and myKONAMI games transitioned to Tel Aviv for updates; working on direct-to-consumer via myVIP.co.
- playAWARDS: Expanding platform functionality, with 521 rewards and 113 partners by quarter end.
- Capital position: Restarted share repurchase, bought $4M of stock, $46M remaining on authorization; committed to M&A.
Segment performance
Segment Performance
- PlayGAMES Business Division:
- Tetris: Revenue and DAU well ahead of year-ago figures. Tetris Prime is being refreshed for the 40th anniversary in June, with a new casual variant expected in Q3.
- Branding Portfolio: Enjoying solid momentum with new ad units and optimizing fill rates, expecting further improvements with rewarded video and myVIP integration.
- Core Portfolio: Trending in line with the social casino industry, focusing on refining technology and operating capabilities. myVEGAS and myKONAMI games transitioned to Tel Aviv for updates.
- playAWARDS: Focused on fortifying the platform, adding 521 available rewards and 113 reward partners in the quarter, with over 500,000 rewards purchased, a 14% increase from year-ago.
Guidance
Guidance
- Financial guidance unchanged: Revenues $315M-$325M, consolidated adjusted AEBITDA $65M-$70M.
- Full year outlook: On track for earnings guidance with positive sales/growth; myVEGAS and myKONAMI expected to improve monetization; full myVIP loyalty integration by year-end; Brainium sequential strength; Tetris growing with new games in development.
Risks
Risks
- Product changes tempered operating performance; social casino industry challenging.
- Israel conflict complicated myVEGAS/myKONAMI updates, but making progress.
- Mobile marketing challenging due to privacy policy changes, complicating targeting/scaling.
- Uncertainty around playAWARDS standalone profitability; need for pilot programs and integration efforts.
Q&A highlights
Question and Answer
- Q: PlayAWARDS royalty revenue, B2B pipeline, profitability timeline A: Last year's royalty from Forte was high margin. B2B efforts have ongoing conversations, expecting pilot by end of year, no timeline for profitability provided.
- Q: Tetris game details, target audience A: Tetris Prime refreshed for 40th anniversary in June, two casual Tetris games in development, target broader casual audience.
- Q: Rewards purchases driver, mobile marketing environment A: Rewards redemptions diversified, driven by optimized rewards portfolio and events. Mobile marketing challenging due to privacy policies, but Tetris has organic traffic.
- Q: Outperformance attribution, M&A search A: Outperformance due to Tetris momentum, Willis Gibson effect, and branding suite performance. M&A search active with pipeline of opportunities, no immediate announcements.
- Q: Social casino recovery, DAU growth A: Social casino market stagnant; focus on monetizing existing audience, direct-to-consumer; DAU growth driven by new products and loyalty program retention.
Key numbers
Reported versus consensus
Earnings calendar feed
| Metric | Reported | Consensus | Delta | Prior year |
|---|---|---|---|---|
| EPS | — | — | — | — |
| Revenue | — | — | — | — |
Transcript
May 6, 2024Full transcript unavailable for redistribution
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