Roblox Corporation
- Open
- 55.46
- Day high
- 57.90
- Day low
- 55.12
- Prev close
- 54.36
- Volume
- 1.9M
- Mkt cap
- $41.4B
- P/E (TTM)
- —
- EPS (TTM)
- —
- P/B
- 95.9
- P/S
- 7.8
- Yield
- —
- Per share
- —
- ▼Insiders net selling -$9.6M over the last 3 months (0 open-market buys, 36 sales)
- 🏛Institutions mixed (13F)
Roblox Corporation (RBLX) is a Technology company listed on NYSE. The stock is down 46% over the past year. Over the trailing 3 months, insiders filed 0 open-market buys and 36 sales (SEC Form 4).
Roblox Corporation (RBLX) financials & analyst ratings
Fundamentals (TTM)
Analyst consensus · 14 analysts
Source: exchange market data + company filings. Figures are trailing-twelve-month or as most recently reported. For informational purposes only — not investment advice.
RBLX earnings date, history & EPS estimates
| Report date | EPS est | EPS actual | Surprise | Revenue | Rev. surprise |
|---|---|---|---|---|---|
| Apr 30, 2026 | $-0.41 | $-0.35 | +14.5% | $1.7B | -0.6% |
| Feb 5, 2026 | $-0.47 | $-0.45 | +3.7% | $1.4B | -31.9% |
| Oct 30, 2025 | $-0.49 | $-0.37 | +23.8% | $1.4B | -20.4% |
| Jul 31, 2025 | $-0.36 | $-0.41 | -12.4% | $1.1B | -15.1% |
| May 1, 2025 | $-0.40 | $-0.32 | +19.0% | $1.0B | -9.5% |
| Feb 6, 2025 | $-0.45 | $-0.33 | +26.4% | $988M | -28.0% |
| Oct 31, 2024 | $-0.38 | $-0.37 | +3.6% | $919M | -10.1% |
| Aug 1, 2024 | $-0.39 | $-0.32 | +17.0% | $894M | -0.3% |
| May 9, 2024 | $-0.53 | $-0.43 | +19.3% | $801M | -13.8% |
| Feb 7, 2024 | $-0.57 | $-0.52 | +8.8% | $750M | -30.2% |
| Feb 15, 2023 | $-0.55 | $-0.48 | +12.7% | $579M | -32.0% |
| Feb 15, 2022 | $-0.11 | $-0.25 | -127.3% | $569M | -26.3% |
RBLX insider trading activity (SEC Form 4)
| Date | Insider | Type | Shares | Price |
|---|---|---|---|---|
| Jun 16, 2026 | Rawlings Amy Marieofficer: Chief Accounting Officer | Grant | 32,275 | — |
| Jun 8, 2026 | Reinstra Markofficer: Chief Legal Off. & Corp. Sec. | Sell | 5,978 | $41.71 |
| Jun 2, 2026 | Baszucki Gregorydirector | Sell | 5,200 | $46.32 |
| Jun 2, 2026 | Baszucki Gregorydirector | Sell | 3,133 | $47.14 |
| Jun 1, 2026 | Lee Anthony Pdirector | Grant | 5,185 | — |
| May 29, 2026 | Wong Andrea Ldirector | Grant | 5,185 | — |
| May 29, 2026 | Baszucki Gregorydirector | Grant | 5,185 | — |
| May 29, 2026 | Mastantuono Ginadirector | Grant | 5,185 | — |
| May 29, 2026 | Durkin Dennis Mdirector | Grant | 5,185 | — |
| May 29, 2026 | KILAR JASONdirector | Grant | 5,185 | — |
| May 29, 2026 | Carvalho Christopherdirector | Grant | 5,185 | — |
| May 27, 2026 | BUCKLEY SEAN JACKofficer: Chief People & Systems Officer | Sell | 4,744 | $46.36 |
| May 27, 2026 | Rawlings Amy Marieofficer: Chief Accounting Officer | Sell | 274 | $48.00 |
| May 22, 2026 | Reinstra Markofficer: Chief Legal Off. & Corp. Sec. | Sell | 561 | $45.93 |
| May 22, 2026 | Rawlings Amy Marieofficer: Chief Accounting Officer | Sell | 911 | $44.76 |
Source: RBLX SEC Form 4 filings, latest Jun 16, 2026. For informational purposes only — not investment advice.
See the full RBLX insider & 13F page →Roblox Corporation company profile
Overview
Roblox Corporation (NYSE:RBLX) is a technology company that operates one of the world's largest user-generated gaming and social platforms. Founded in 2004 by David Baszucki and Erik Cassel, the company went public through a direct listing in March 2021. Headquartered in San Mateo, California, Roblox has evolved from a simple game creation platform into a comprehensive metaverse ecosystem that connects millions of users globally through immersive 3D experiences. The platform serves as both a gaming destination and a social network, enabling users to create, share, and monetize their own virtual worlds while providing developers with tools and economic opportunities to build sustainable businesses.
Business
Roblox operates in the online gaming and digital entertainment industry, specifically focusing on user-generated content and virtual world creation. The company's core offering is the Roblox platform, which consists of several interconnected components that create a comprehensive ecosystem for digital interaction and content creation. The platform's primary components include Roblox Studio, a free development environment that allows users to build 3D games and experiences using the company's proprietary scripting language, Lua. This toolset enables millions of developers worldwide to create everything from simple obstacle courses to complex role-playing games and virtual concerts. Roblox Client serves as the application through which users access and play these experiences across multiple devices including computers, mobile phones, tablets, and gaming consoles. The platform also encompasses Roblox Education, which provides learning experiences and educational content, and Roblox Cloud, the underlying infrastructure that powers the entire ecosystem. The company has expanded into specialized areas including virtual economies, social features like voice chat and messaging, and emerging technologies such as AI-powered content generation and advertising systems. Unlike traditional gaming companies that develop specific titles, Roblox operates as a platform where the community creates the content. With over 15 million experiences available and millions more being developed, the platform spans virtually every gaming genre from simulation and role-playing games to racing, sports, and battle royale experiences. The company generates revenue primarily through its virtual currency called Robux, which users purchase to buy in-game items, access premium experiences, and customize their avatars.
Revenue model
Roblox operates on a freemium platform business model where the core service is free to use, but revenue is generated through virtual currency transactions and premium services. The company's primary revenue stream comes from the sale of Robux, its virtual currency, which users purchase with real money to spend within the platform's ecosystem. Users spend Robux on avatar customization items, game passes that unlock special features in experiences, private servers, and access to premium content created by developers. The company's paying customers are primarily the platform's users, ranging from children to young adults, who purchase Robux to enhance their gaming and social experiences. In recent quarters, Roblox has maintained over 13 million paying users, with the platform generating over $1 billion in quarterly bookings. The company also generates revenue through its premium subscription service, Roblox Premium, which provides monthly Robux allowances and exclusive benefits to subscribers. A significant portion of Robux spending flows back to content creators through the Developer Exchange (DevEx) program, where successful developers can convert earned Robux into real currency. In 2024, Roblox paid out over $1 billion to developers, with more than 100 developers earning over $1 million annually. This creates a virtuous cycle where successful content drives user engagement and spending, which in turn attracts more developers to the platform. Several factors influence Roblox's margins and profitability. Positive factors include the platform's scalability, as successful user-generated content can serve millions of users with minimal additional cost to Roblox, and the company's growing operational efficiency through AI-powered infrastructure and moderation systems. The platform also benefits from network effects, where more users attract more developers and vice versa. However, margin pressures come from significant infrastructure costs to support real-time 3D experiences for millions of concurrent users, substantial investments in trust and safety systems, and the high percentage of revenue shared with developers through DevEx payments. Additionally, the company faces ongoing costs related to content moderation, customer support, and platform development across multiple devices and regions.
Competitive moat
Roblox possesses a moderately strong competitive moat built primarily on network effects and switching costs, though this moat faces ongoing challenges from well-funded competitors and evolving user preferences. The company's primary competitive advantage stems from its massive two-sided marketplace where users and developers create mutually reinforcing value. With nearly 100 million daily active users and millions of experiences, the platform benefits from powerful network effects - more users attract more developers who create better content, which in turn attracts more users. The platform's developer ecosystem represents a significant switching cost and competitive barrier. Developers who have invested time learning Roblox Studio, building audiences, and establishing revenue streams face substantial costs to migrate to competing platforms. The company has paid out over $1 billion to developers, creating a vested community with strong incentives to remain on the platform. Additionally, Roblox's social features and friend networks create user switching costs, as leaving the platform means abandoning established social connections and virtual possessions. However, Roblox's moat faces several vulnerabilities. The company operates in the highly competitive gaming industry where user preferences can shift rapidly, particularly among younger demographics who represent its core audience. Major competitors including Epic Games' Fortnite, Minecraft, and emerging platforms backed by technology giants pose significant threats. These competitors often have superior financial resources and can offer more attractive economics to developers or more advanced technological capabilities. The platform also faces potential disruption from advancing technologies such as virtual reality, augmented reality, and more sophisticated game engines that could make Roblox's current toolset appear outdated. Additionally, the company's heavy dependence on younger users creates demographic risk, as aging out of the core user base could impact long-term growth if the platform fails to successfully attract and retain older users. While Roblox has made progress expanding its age demographics, with 62% of users now over 13, the platform's long-term competitive position will depend on its ability to evolve with changing user expectations and technological capabilities.
Risks & safety
Roblox presents moderate financial risk with improving cash generation but persistent profitability challenges and high leverage ratios. **Cash and Solvency Position:** - Cash and short-term investments: $1.16 billion as of Q1 2025 - Positive free cash flow: $427 million in Q1 2025, showing consistent improvement from $121 million in Q4 2024 - Operating cash flow: $444 million in Q1 2025, demonstrating strong cash generation capabilities - Current ratio: 1.02, indicating tight but adequate short-term liquidity **Debt and Leverage Metrics:** - Debt-to-equity ratio: 5.81, indicating high leverage relative to equity base - Total liabilities: $7.16 billion versus total assets of $7.45 billion - Negative book value due to accumulated losses and stock-based compensation accounting **Profitability and Valuation:** - Persistent operating losses: -$216 million net income in Q1 2025, -$941 million for full year 2024 - Negative EBITDA: -$152 million in Q1 2025, though improving from prior periods - Strong revenue growth: 29% year-over-year in Q1 2025 to $1.04 billion - High revenue multiple reflecting growth expectations but creating valuation risk **Other Considerations:** - Platform-based business model provides scalability advantages as user base grows - Substantial developer payouts ($281 million in Q1 2025) represent both investment in ecosystem and cash outflow - Regulatory and safety compliance costs remain significant ongoing expense
Recent development
Over the past few years, Roblox has undergone significant strategic evolution, transforming from a gaming platform primarily serving younger users into a comprehensive metaverse ecosystem targeting broader demographics and use cases. The company's most significant pivot has been its aggressive expansion into artificial intelligence and machine learning, with management reporting over 200 AI pipelines running across the platform by 2024. This includes developing a proprietary 3D foundational model trained on 1.5 million datasets, launching text generation APIs for conversational NPCs, and implementing AI-powered content moderation systems that have dramatically improved platform safety. The company has also fundamentally restructured its economic model to better support content creators. Roblox introduced differential pricing and price optimization tools that help developers maximize revenue, launched paid access experiences with higher revenue sharing rates, and expanded the virtual economy through user-generated content marketplace initiatives. These changes have contributed to the Developer Exchange program growing to over $1 billion in annual payouts, with more than 100 developers now earning over $1 million annually. Roblox has made substantial investments in platform infrastructure and user experience improvements. The company achieved 99.999% uptime in December 2024, developed a new 3D streaming architecture to support more sophisticated content, and launched enhanced search and discovery algorithms. The platform has also expanded its social features with voice chat capabilities, party systems, and real-time chat translation to support its global user base. The company's advertising and brand partnership initiatives represent another major strategic development. Roblox has introduced multiple advertising formats including traffic ads, video ads, and immersive brand experiences, partnering with major companies like Walmart, e.l.f. Beauty, and various entertainment brands. While advertising revenue remains a small portion of total revenue, management views this as a significant long-term opportunity that complements rather than competes with the core virtual economy. Finally, Roblox has pursued aggressive geographic expansion, particularly in Asia-Pacific markets. The platform has achieved remarkable growth rates in markets like Japan (48% user growth) and India (77% user growth), supported by localized content, cultural partnerships, and region-specific platform optimizations. This international expansion is part of the company's broader vision to connect one billion daily active users globally.
RBLX company profile · for informational purposes only — not investment advice.
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